hi guys Laambo has put my ctf november map up for testing and though why join the AW community and a big thanks to all AW have tested them allrdy
hey guys just to ask are u guys going to have a Map \ mods forum ?? if so i jsut want to post my maps on thier to kept u guys updated CTF-NovemberC105 Inforamtion - **1/02/16** 32 players Max CTF only for now Size of map is only 13mb Original Textures Downlaod Link New Version **1/02/16** V1 - Zip- Rar - Pak Only V2 - No version 2 sorry ive delted it by mistake due to a reinstall of UT4 \ Editor V3 - Zip - Rar - Pak Only
just start a new thread in the Gaming section and make it your own like I did! ... I just need to update my thread with my maps and bring it up to date as I have a lot of maps that have updated and new ones that are not there!
this did not work for me, said it was older version and needs to be recooked! .... let me know when you have a fresh cooked version....I need more maps as all older versions have been removed/deleted from all servers! ... this is how ALL major updates have been and will continue probable till final release of UT4!
Don't forget, if you wanna reduce map size now you have to use rattle snakes Bat file to compress them. Just copy paste the following text into a note pad file and save it as CompressPak.bat Then drag your Pak file onto the bat file and it will compress it. You have to put the bat file in your programs,epic,unrealtournamenteditor folder first. You cannot uncompressed the map once you have compressed it, so make sure you have a backup just in case. Here is the text to copy. @echo off set BinPath=Engine\Binaries\Win64 set BinUnrealPak=UnrealPak.exe set PAKARGS=-compress set FILEARGS=-compress set MountPoint=../../../UnrealTournament/ set CustomRoot= set overwrite=1 set force=0 set uncompress=0 :: ----------------------------------------------------- set script_no_wait=1 set script_silent=0 set UE4Root=%~dp0 if NOT ["%CustomRoot%"] == [""] set UE4Root=%CustomRoot%\ :: Normalize paths set UE4Root=%UE4Root:\\=\% set UE4Root=%UE4Root:"=% set OutDir=%TEMP%\%~n1 set NewPak=%~dp0%~nx1 set UnrealPak=%UE4Root%%BinPath%\%BinUnrealPak% :: Normalize UnrealPak bin set OutDir=%OutDir:\\=\% set OutDir=%OutDir:"=% set PakDir=%OutDir%\Pak set PakResponseFile=%OutDir%\list.txt :: Normalize UnrealPak bin set UnrealPak=%UnrealPak:\\=\% set UnrealPak=%UnrealPak:"=% : Check if opened from CMD setlocal enabledelayedexpansion set testl=%cmdcmdline:"=% set testr=!testl:%~nx0=! set FromDrop=0 if not "%testl%" == "%testr%" ( :: opened from drag'n'drop set script_no_wait=0 set FromDrop=1 ) else ( :: opened from CMD set overwrite=0 ) if "%2"=="-s" set script_silent=1 if "%3"=="-s" set script_silent=1 call :NullLine call :Header ######################################################################### call :Header ========================================================================= call :Msg UE4 pak file compressing script v0.5 call :Msg by RattleSN4K3 call :Header ------------------------------------------------------------------------- call :Msg A small command line script allowing to re-compress pak files call :Header ------------------------------------------------------------------------- call :Header call :Wait 1000 if not exist "%UnrealPak%" goto :Error_BatchFileInWrongLocation if %1.==. GOTO :Error_NoParameters if not exist %1 goto :Error_NoPakFile %1 SETLOCAL ENABLEEXTENSIONS ECHO.%~a1 | find "d" >NUL 2>NUL && ( goto :Error_IsDir %1 ) if "%2"=="-o" set overwrite=1 if "%3"=="-o" set overwrite=1 if "%4"=="-o" set overwrite=1 if "%2"=="-f" set force=1 if "%3"=="-f" set force=1 if "%4"=="-f" set force=1 if "%2"=="-u" set uncompress=1 if "%3"=="-u" set uncompress=1 if "%4"=="-u" set uncompress=1 if %uncompress% == 1 ( set PAKARGS= set FILEARGS= ) :: Info call :Msg Processing: call :Msg %~n1 call :Msg (%~dp1) call :Msg call :Msg Options: if %uncompress% == 1 ( call :Msg - Uncompress file ) if %overwrite% == 1 ( call :Msg - Overwrite original file ) else ( set TempVar1= set TempVar2= call :GetPath TempVar1=%NewPak% call :GetFilename TempVar2=%NewPak% call :Msg - Output file: !TempVar2! call :Msg - Output dir: !TempVar1! if %force% == 0 ( if exist "%NewPak%" GOTO :Error_Exists ) else ( call :Msg - Force overwrite output file ) ) call :Msg :: Process options set PakFile=%1 if %overwrite% == 1 ( set NewPak=%1 if %FromDrop% == 1 ( echo. echo.Press any key to continue... pause > nul ) ) :: Clean up old temp files if exist "%OutDir%" ( call :Msg Clean up old temp files... rmdir "%OutDir%" /s /q call :Msg Clean up old temp files done. ) :: Extracting call :Msg Extracting... "%UnrealPak%" %PakFile% -extract "%PakDir%" > nul call :Msg Extracting done. :: Count path depth set count=0 call :countdepth "%PakDir%" :: Check mounting pushd %PakDir% set subpath= for /f "tokens=%count%* delims=\" %%f in ('dir /b /s /a-h-s *-AssetRegistry.bin') do ( set subpath=/%%g set subpath=!subpath:%%~nxg=! ) set subpath=%subpath:\=/% if NOT "%subpath%" == "/" ( set MountPoint=!MountPoint:%subpath%=/! ) popd :: Creating response file :: preserve pak order (kinda) set orderfile=%OutDir%\order.txt "%UnrealPak%" %PakFile% -list > %orderfile% for /F "tokens=*" %%A in (%orderfile%) do ( set InFile= call arseOutputList InFile=%%A if NOT "!InFile!" == "" ( echo "%PakDir%\!InFile!" "%MountPoint%!InFile!" %FILEARGS%>>%PakResponseFile% ) ) :: !!! OLD CODE BELOW :: pushd %PakDir% :: for /f "tokens=%count%* delims=\" %%f in ('dir /b /s /a-d-h-s') do ( :: echo "%PakDir%\%%g" "%MountPoint%%%g" %FILEARGS%>>%PakResponseFile% :: ) :: popd :: !!! OLD CODE END :: Compressing if %overwrite% == 1 ( call :Msg Overwriting old pak file ) call :Msg Compressing... "%UnrealPak%" %NewPak% -create="%PakResponseFile%" %PAKARGS% > nul call :Msg Compressing done. :: Deleting temp files if exist "%OutDir%" ( call :Msg Deleting temp files... rmdir "%OutDir%" /s /q call :Msg Deleting temp files done. ) call :Msg call :Msg Process done. call :Wait 5000 goto :Exit :Error_BatchFileInWrongLocation call :Msg ERROR: call :Msg The batch file does not appear to be located in the root UE4 directory. call :Msg This script must be run from within that directory. call :Msg call :Msg or specify 'CustomRoot' in the top of this file. call :Msg if %FromDrop% == 1 pause goto Exit :Error_NoParameters call :Msg ERROR: call :Msg No parameter set. call :Msg call :Wait 500 goto Exit :Error_NoPakFile call :Msg ERROR: call :Msg No valid pak file given. Unable to find given file: call :Msg %~1 call :Msg call :Wait 1000 goto Exit :Error_IsDir call :Msg ERROR: call :Msg Input file is a directory: call :Msg %~1 call :Msg call :Wait 1000 goto Exit :Error_Exists call :Msg call :Msg ERROR: call :Msg Output file already exists. call :Msg Use the force option (-f) to overwrite or delete the file. call :Msg call :Wait 2000 goto Exit :Header if %script_silent% == 0 echo #%* goto :EOF :Msg if %script_silent% == 0 echo # %* goto :EOF :NullLine if %script_silent% == 0 echo. goto :EOF :Wait if %script_no_wait% == 0 @ping 1.1.1.1 -n 1 -w %1 > nul goto :EOF :countdepth set list=%1 set list=%list:"=% FOR /f "tokens=1* delims=\" %%a IN ("%list%") DO ( if not "%%a" == "" call Set /A count+=1 if not "%%b" == "" call :countdepth "%%b" ) goto :EOF :GetFilename set %~1=%~n2 goto :EOF :GetPath set %~1=%~dp2 goto :EOF arseOutputList :: setlocal enabledelayedexpansion set string=%* set "find=*Display: " call set string=%%string:!find!=%% set "find=* offset: " call set delete=%%string:!find!=%% call set string=%%string:!delete!=%% :: remove " offset: " set string=%string:~0,-9% set first=%string:~0,1% set first=%first:"=% if "%first%" == "" ( :: remove quotes set string=%string:~1,-1% set %~1=!string! ) else ( set %~1= ) goto :EOF arseOutputTest :: setlocal enabledelayedexpansion set string=%* set "find=*Display: " call set string=%%string:!find!=%% :: remove " OK." set string=%string:~0,-4% set first=%string:~0,1% set first=%first:"=% if "%first%" == "" ( :: remove quotes set string=%string:~1,-1% set %~1=!string! ) else ( set %~1= ) goto :EOF :Exit
yeah, this is unacceptable in my opinion! .... this will kill the community little more! ... watch and see!
lol, .... no, was responding to FX^'s post on the compression hack/fix which now what I understand only will work in offline mode and not online with servers!?
Lamo i thought so but nearly crap myself if it was, i was like reading the replys and thinking crap deltle the links but then thought wait untill i get a replay im lgad i did